just trying something out, its some interchangable outfits more through texture than mesh, making use of alphas still a work in progress but heres my current progress consists of: 1 head mesh (44 tris) 2 vest meshes (272 tris per mesh) 2 pants meshes (134 tris per mesh) a generated character is currently 450 tris in total…
WIP study of some techniques used in Final Fantasy XII textures wires: textures: rigged up (test) tris:420 textures: 128x128, 64x128 It's cute, it's green, I have no idea what the hell it is.