so are some of my engines, beeing able to render n-gons and quads optimized instead of just quads though I believe its rather a exception. I even wrote a maxscript that anaylizes a poly and counts the rhombs from the faces as those were usually the fastest in the engine and often the ideal shape for rectangular shapes e.g…
inspired by this thread I created this little girl for a game project in flash this was my initial drawing: this is how it looks in the flash engine: the flash demo
I haven't gotten around to actually testing yet, but I'm pretty sure the engine supports that, it's just that the included shaders don't have that option.