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Author:
praesidenter
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LOW-POLY ART
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Re: LOW-POLY ART
Reply by
tanka
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Jul 2009
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3D Art Showcase & Critiques
I love the design of the black fish! Clown fish are way overdone though imo. (That's not to say yours isn't good)
Re: LOW-POLY ART
Reply by
Hatsya
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Jul 2012
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Delz, seems that it's a design nod to FF Tactics or Tactics Ogre. Hmm... as for the grasses, add some planes, it'll look alive.
Re: LOW-POLY ART
Reply by
michael milano
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Apr 2012
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Thanks Tigerfeet! The simple designs allow for fast and fun texture painting, and we quickly found our stride style wise :)
Re: LOW-POLY ART
Reply by
Onmioji
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Aug 2015
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What kind of criticism do you want? Design? Topology optimisation? Texturing? It is rather hard to criticize without knowledge of the goals.
Re: LOW-POLY ART
Reply by
m.roanhaus
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May 2009
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564 Tris 128x128 Diffuse w/ Indexed 256 Colors Reference (Character Design (c) Dave Johnson) Renders Diffuse UVs
Re: LOW-POLY ART
Reply by
Hatsya
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Mar 2012
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[SF]Three9: Your ship designs motivate me to do the same... and how would your space iPhone game will play? RTS?
Re: LOW-POLY ART
Reply by
Leyto
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Jul 2014
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Nice characters 87roach! I would be curious to see how you design "nice" characters (compared to those who obviously look evil).
Re: LOW-POLY ART
Reply by
wizo
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May 2012
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Tennis : Thanks! It's gonna be a tower defense game. This is a unit you have to defeat you can check my sb for more unit designs.
Re: LOW-POLY ART
Reply by
Pencilninja
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Sep 2008
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Took a while, but I've been meaning to post my updated Misery from cave story with the added suggestions from Spacey, who inspired the design!
Re: LOW-POLY ART
Reply by
IceWolve
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Feb 2015
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^ I don't think its more about what low end gaming can handle, but just an art/form style of the low poly design.
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