@hardware - I don't think it's necessarily the file size they would be worried about. It's more the size (in pixels) of the texture. Most engines end up taking all the textures of all objects in the scene and indexing them together into one big texture sheet. The fewer textures you use, and the smaller they are, the easier…
just trying something out, its some interchangable outfits more through texture than mesh, making use of alphas still a work in progress but heres my current progress consists of: 1 head mesh (44 tris) 2 vest meshes (272 tris per mesh) 2 pants meshes (134 tris per mesh) a generated character is currently 450 tris in total…
WIP study of some techniques used in Final Fantasy XII textures wires: textures: rigged up (test) tris:420 textures: 128x128, 64x128 It's cute, it's green, I have no idea what the hell it is.