Hey, ror - I don't mean to get into specifics, but is this stuff actually being run on some prototype hardware that consumers don't have yet? I generally hear that sort of claim made when some incredibly advanced graphics demo is making the rounds, but at the same time I've never actually heard of any artist I know…
The ambush scene won't make it out I doubt as Tim and Alan knew there were cameras in the audience when those 4 that leaked did and chose not to show the city adventure scene because of that. I expect when we have vastly exceeded the quality of the tech shown in the vids and are a little embarassed by them, then the…
Ely if your arguement is "doom3 tech is so time consuming no one makes mods for it" I'd like to say that having finished 2 projects with both engines Doom3 has a cleaner, faster and more succinct art pipe than source. Source makes you convert files and download all kinds of shit. Doom3 just 'works' the first time. I only…
[ QUOTE ] Ror: "Recently on the game illuminati board there was a thread damning and mocking Epic and stating that they could not possibly get these visuals running on a standard PC." [/ QUOTE ] Slayerjayman, you have to remember that tha highest available commercial tech, will become Middle of the road in 18 months. Sure…
Ror: "Recently on the game illuminati board there was a thread damning and mocking Epic and stating that they could not possibly get these visuals running on a standard PC." Thats what ive been saying. No doubt UE3 is amazing, ect.. I know for a fact over at GPG we have some incredible looking stuff, but you'd be surpirsed…
clearly some of the feature set has been driven by the various potential clientele--like the seamless loading between maps business being targeted at MMOs--but instead of spreading everything too thin it really just seems to make the whole package all that much more robust and appealing. when i think of the…