I am really not impressed by the tech shown, its the art that is amazing. IMO, and what I have seen of the internet graphics community, this is not that impressive. The physics have been done, the lighting of course has been done (i do not just mean the realtime shadows), and the detail in the models is not a huge leap. It…
Ely if your arguement is "doom3 tech is so time consuming no one makes mods for it" I'd like to say that having finished 2 projects with both engines Doom3 has a cleaner, faster and more succinct art pipe than source. Source makes you convert files and download all kinds of shit. Doom3 just 'works' the first time. I only…
Ror: "Recently on the game illuminati board there was a thread damning and mocking Epic and stating that they could not possibly get these visuals running on a standard PC." Thats what ive been saying. No doubt UE3 is amazing, ect.. I know for a fact over at GPG we have some incredible looking stuff, but you'd be surpirsed…
I agree with some of the people here about the gameplay not shining yet. However, you do have to realise that this is just a tech demo with excellent artwork. I can already think of 1000 ways to use some of the new physics and volume affectors. I'm actually curious if you can create an animated spacial physics volume. That…
Verm:Theres a couple of people in the office with prototypes but generally we are using the regular Nvidia cards with 256mb on em and the game runs ok. It aint as fast as it needs to be yet, but it never is at this stage. I think I'm on a 2.8 GHz cpu with 2gb ram, this is more for max and zbrush than running the game or…