[ QUOTE ] hey oz, those two pieces look pretty nice. mind telling/showing me the specs on your render. [/ QUOTE ] Its in-game in unreal engine 3. Im using the roboblitz editor.
Its hard because you have to make media as you go, and none of my old stuff is any good... BTW These shots are from our own engine OverDose, not Quake 4 or Doom 3.
Working on this little fellah for a mini lowpoly challenge Theme: weapon, Specs: 1024 textures, 4.000tris Funny thing tho (but logical imho), I loaded this in few realtime engine, and there is a big difference between each one
Cool Shimmer...I was wondering how to approach texturing skin for a normal mapped character and this clears it up a bit. Can you tell me what the illumination pass is doing? Is it self-illumination, and what engines support it?
JKMakowka - after seeing your stuff I downloaded that game engine and although it seems to support normal mapping for environments, I didn't see any normal mapped characters - could you enlighten me please
[ QUOTE ] Didn't Quake 3 become open-source recently? [/ QUOTE ] Nope, but it's going to. In the meanwhile you could use Q3Fusion (Q2 hacked to death to support q3a stuff), Darkplaces Q1 (Very advanced with perpixel lighting), or FTE Quakeworld (another q1 engine, but supports q2 as well and it's one hell of a combo engine…
Here's a screenshot of the mod I've been working on. Using Sauerbraten as the game engine, and I've been working on replacing all of the default assets. (so that I won't be stepping on any other artists' toes) This is a pic of the menu system.
Nope right now it's all max realtime and a little PS Tweaking for the bloom But either unreal or crysis will be the engine i'm aiming for, dpends on which i get my hands first... right now it seems, that unreal will be the first one ^^
DH -- awesome man I'm gonna throw my character in UE3 when he's done (only have pants and fingers to go!) I hope I can achieve somewhat of the same effect. The engine is so freakin' powerful!
[ QUOTE ] thanks guys ill lokk into it oh and sa7an is that ingame?and do you hae a link to your wip thread for that?and does anyone have any good lighting tutorials that would help me in this scene? [/ QUOTE ] oh dont get this wrong! its not my scene, its andrew's work. here's his wip thread:…