Just closed Armor torso modeling (woops! words are in right order ?:D) Nude body again WIP. Polycount Armor Torso : 3400 (hmm really ... It take long work time...)
German 3rd Reich Solid Snake guy. About 1300 tris atm. I´d like some comments on the anatomy...does anything look out of proportion to any of you guys?
[ QUOTE ] I would expect the big ass burger to be bigger than that...what a let down. [/ QUOTE ] What you fail to notice my friend... is that the fries and soda are shown actual size D:
Thx for the help there mop Did some quick fixure, but i belive the best would be to start over... perhaps i'll do a new one today. Anyways here is the lastest (and last :d) update:
Gmanx: Texture resolution a little high there, maybe?! Good work so far though. Here's what I've got in the works... part of a Max model after 15-20 mins zbrushing, currently on 3rd level sub-d ... probably end up about 4 or 5 sub-d's when finished. 40000 polys for the arm so far... source mesh is around 400 i think. just…
KDR: If you're gonna animate those lips the loops could be a lot better. Same with the eyes, you dont even have loops around the eyes..... Good loops shouldnt only be for sub-d models.
A little old school love. And a really early wip on a gladiator model i'm working on... (sword and sheild by the talented x-con) Extreamly ADD lately... ive got 4 projects going at the mo. D:
[ QUOTE ] more like.... 14 15? Some of the features are a little exagerated(tits and ass) but oh well, i've definately seen girls that young with tits that big =D [/ QUOTE ] *vomits all over EarthQuake's food*
omg, teh grotesque! ..The corpseparts I mean, of course. : D I'd have to agree a bit with Jerome, she's a bit boney, and her t-shirt seemed to me at first glimps a bit leatherish. Looking neat, Neo ; )
Damn you cay030! I wanted to be the 10,000th reply Anyhow, here's something I've been messing with the last few days (its at 1mil polys atm, will bring it up one more sub-d before retopologizing):