scrubbles thats very nice and clean i think the style and design hold for themselves, i dont think cramming texture details into everything is as vital as you may be thinking. what i would emphasize, though, are two things: the range material relief is not wide enough to convincingly reflect the materials themselves. if…
Poop its a warjack from a table top game called WARMACHINE(You have to type it in all caps the rules say so). It's like Warhammer40k but with less crying and more destruction. Thier mottos are "play like you have a pair" and "Steam Powered Miniture Combat". If you like the art style check out Matt Wilson's site . Believe…
[ QUOTE ] [ QUOTE ] non descript head .nothing special but I like it anyway [/ QUOTE ] Ruz: Great start... but be careful where you place the iris of the eyes. He's looking very wall-eyed at the moment (too much white on the insides of the eyes). I did a little paintover that I kind of got into. [/ QUOTE ] I think your…
Chip's so right... the anim might have been more believable without the bin then. Still a rather plain and stiff cycle tho. Heavy anim today ; once again, quick wip, no curve editing yet. Click thumbnail for avi : Hmmm I'd better start a new thread for him now... Btw what do you prefer as a codec for this kind of showcase?…
i have no idea xD i started with some lines on a flat side, and from there on working my way inwards. kinda blocking out the shape and then just scraping things away bit by bit so you dont smack off a chunck. though im way to causious, i should just go in and bash a more compleet shape out i use some common household…
[ QUOTE ] Chai, the bleeding between the different colors of paints makes very little sense. Looks as if whoever painted it shook it around a bit before it dried, that wouldn't come from wear. As for the damage, it's still way too deep. I dunno if it's in your diffuse or normal, but it's way too soft. Paint is a paper thin…
shagspear, i am not familiar with facegen and did not know you had used it as a crutch. i'm sure using facegen was practical for helping you familiarize yourself with the process. i would teasingly go as far as agreeing with the sentiments and say, yeah! that is LAME. i repsect conte as an artist of this community and i'd…
Vitor: that is really cool! I like how unconventional her whole body and clothing is. Very nice style and good character. However I don't quite understand why her pants' belt line is so low. Seems quite unlikely. But either way it's good, keep it up Snowfly: Awesome colours and the guy is very cool! I got the Flynn vibes…
I'm working on 3 character concepts and models for 3 characters I came up with for I game I was going to make a while back. 3 brothers, Krueg, Lugor, and Moktor, they're warriors who liberated their homeland from a evil mage-warrior who usurped their land and murdered their father, who believed he was his friend. Krueg and…
Chris, wires. Warby, how was that imported in to Source? Seperate meshes each as a static_prop or 1 giant piece? It looks like it might be seperate pieces, which is fine. Either way you need to compile the lighting with better vrad commands. Add -staticproplighting and -staticproppolys to your vrad compiler. The engine…