[ QUOTE ] I went in and adjusted the density on the lights and I doubled the floor texture from 512 to 1024 and then multiplied that layer and put an mulitply effect at 50 percent and then did smart sharpen. Hopefully that looks better, if not im going to repaint it. Oh yea Im having trouble painting bark. [/ QUOTE ] I…
Multivac: Wow, that is looking really nice man, The textures are rich and add a nice feel to the whole cabin. 2 1024 aint bad...If you are using pretty much the same 2 textures on the whole train, then thats even better, Just pretty much depends on the amount of Unique textures the engine has to load for your environment.…
-renaud: so cool ! nice -eq: .. well .. you havn´t something with this girls you always make.., have you? whatever.. looks realy real! nice -diffa .. this realy rocks!.. but i wouldn´t make the belt of the bag so tight to the body (between her breast and the shoulder) so it looks more tense this is a model for jedi knight…
yeah nice one pior, allthough her croth area should be much more detailed like with a 100 more polys and an own 512 texture, nothing beats a sexy well light crotch on a bathing suit oh yeah, and shimmer demands more normal maps for the people. Looking good rooster, I would use less brushes with a hard falloff, I tryed that…