got stressed today, so i modelled this up.. rushed the wood texture.. it's done, but not worth a thread of it's own (IMO). 244 tris, 2 512's (texture and transparency).
haha phil. that goblin looks dead on. I've seen them on those guys before, but still have no idea if it's supposed to be a feed bag, or it's a muzzle over a large bulbous nose. :S
im sorry scott but that isnt the truck,the truck in the movie the one i used for reference has a grill made of 2 section and had a sharp edge to it at the center isntead of being all flat. and the headlights are attached to the hood section rather than wheel guards the windshield is split into 2 pieces rather than one,the…
yea i noticed that, its just that the floor of the room that this thing is in is so massive that the floor get s stretched because i dont want to tile it too much, i need to tweak something.
[ QUOTE ] This is for school. Screenshots from a VR walkthrough of a little house for a VR Construction Applications class. We used the C4 Engine. [/ QUOTE ] Sorry to rain on your parade but; For a university piece I would expect much higher quality. This looks like something from the 1980's. Get your GI on, bake it into…
Hi guys. Here´s my latest wip - roman warrior. Hope I´ll finish this one. Right now it´s 1340 triangles, but there are many tris around the centre of mirroring (especially on the helmet) I´m going to take care of later, when the model is done and ready for unwrapping. I was working on this just for fun and I believe that…
The thing is, when I used the body to generate a normalmap, the lowpoly version's hands were perfect size for Doom 3's skeleton. Either way, no need to keep them that small now, you're right.
Playing through Metroid Prime Hunters (DS), and wanted to recreate some of the environments. My total textures add up to be around 1x128x128, though in the game they use 128s regularly. Low specs are fun.
johny: yeah it probably is first time trying to sculpt something for real. only problem is that i lost my pentablet's pen and now i can only sculpt using the mouse... damn. :s thanks!