A bit of a departure for me, inspired by both B1ll's site here and Daz's fantastic Moff tutorial. I've never modelled like this before, but I'm finding it quite liberating. Oh and I'm aware that my 'loops' are all over the place../me fixey later.
@ Slaught Good looking head Do you found a Tutorial for getting it in the game or do you figured it out by yourself? @ Armanguy Head looks nice but the loops are very strange and the polys you put in the ears are too much compared to the rest. @ ComradeJ Cool Style!
Hehe as a matter of fact Sama the 5-sided gons are no problem at all since this is just a basemesh for sculpting! The final ingame mesh will be completely different since retopologized (!) according to the highpoly shapes. I find it faster to just mass out bold shapes for the basemeshes rather than spending time to make…
Besides the queen from alice she looks like the wicked step mother of cinderella, from the snobish head turn pose she's in. Nice work! oh yea sexy dumpster, love the lamp, and keep working on those loops dan pants, nice work vig show more!
Mad: Your lead artist is wrong, sorry but he is. The mentality that drives the philosophy you described him as having ends up drawing more attention to the 1 and ignoring the whole. Polycount is not the issue anymore, texture resolution / shader complexity is the issue on 360/PS3/PC. On the surface, of course, optimizing…
Thx Lord nice modeling Vig ! Ok, decided to bring an old model to life and start my first highpoly stuff. I'll try to do the maximum in max. (EQ, damn you ! it's your fault !) I think I just sux in edge loops... bleh, still really wip.
Jersey Barrier. Still going to add some looped cables on the sides for connecting them. I think im getting close on spec maps now. meh. Anyway one more prop in my collection on my way to a scene. thats cool shit Neo_God loving that spiked armor mvelasquez
JKM, thanks for pointing these. I agree about the eye corner... I was thinking that the top one has to overlap, then check mine and notice it was more like on the model. Then I double check the day after and clearly saw that my observation was wrong, mainly because I was checking from a front view only Now it's fixed About…
@ EarthQuake I think her legs needs to be longer and the lower leg looks too simple. @ gavku cool creature! It needs a really fat ass! @ Dekard Nice, there are a lot of loops you could delete and the armour on the legs looks too blocky to me. @ conte I like the head, make it bigger!
My first attempt at modelling a head with this many polies and my first attempt at a female head. Very WIP right now of course. I know she's kinda' boring at the moment. I'll add some more character to her when I get her more fleshed out. Just trying to get the edge loops right.