parasite7: Cool, epic feel to that. I like the scale and style. lkraan: One of the best anime-style models and textures I've seen. Maybe a sharper shadow under the nose would work? Love the glasses OgrO: Great start, keep it up Snowfly: Nice face and hat! Just over 4000 triangles at the moment here. Was meant to be for the…
w00p w00p where did that piece a crap turret skin come from.. looking good there ogro, i feel a lot of self satisfaction now Ill do a little more work on mine i hope today and we can share a pimp thread. I guess theres a while for u to go on this but notice, using my metal skin it adds cold to your design. and if you take…
Doom 3 doesn't support PPMs. Once I get the SDK to compile that might change but it doesn't look like that'll happen. Why is there no readme included that details what compiler and libraries you need? Apparently the gcc doesn't take it. The "Unknown precompiler command: #PRAGMA" sounds a bit like you need MSVC++ to compile…
A tiny one. Mostly just trying out ideas. The side you see there will have units become more powerful as your energy capacity increases, plans for the others include a side that can't produce metal at all (or only in small amounts from geothermal vents) and relies on cheap units with reclaim ability to get that metal…
@Mop, Xenobond; Thanks, I can see what you mean about the corner Mop, making a thin sliver of a normal map would definitly save some texture space but using a 512x512 tiling brick texture would be useless for what im trying to do here, ill post it up properly soon, its a bit experimental as in its something I havent done…
I second what CheapAlert said Renardin. You'd have been better off starting your own topic devoted to your mod's work. But I guess for crits. The reddish soldier farthest on the right has an odd pinch on his torso where that symbol stands. The shoulders on that model could use a lot of work too. The uzi model looks really…
just startin on an idea i had for a combine (hl2) turret.. the base and pivoting arm are being changed to fit the style better, but you can get a general idea for how it goes together from those bits. http://studioflaagan.com/images/3d/combine/turret_wip1.jpg updated, and included some notes since noone i showed it to…
Hey, looking pretty good there, rawrsie. I especially like the designs you have painted on the blade. If I had to make some suggestions, I'd say the handle could use a little more edging on its harder bits. (such as around the handguard, and possibly around the pommel) You already have some pretty good edging on the blade…