hey enix i did a dodge and burn paintover if you dont mind of somethig that might give you some direction ? ( if you want i can remove it ) add some colour variance, some slight reds\purples\blueishes , etc...bla..
Cool tip for zbrush 3 : Start recording a macro, adjust anything you want in zbrush (document size, shadow length, brush settings etc) save it and create a custom button somewhere on the ui. Now all that tedious work can be done with a click of a button
Pior - Wow man thats a whole lot o' awesome, I gotta check out that "enzo" i've been looking for a better projection painting prog, zbrush and bodypaint etc, don't cut it for me. Anyway just some more lil mecha dudes,
wow some really good modeling going on here recently! im still working on my mrs Peacock, got the textures started, lots to do still, alpha's, color variation, details, etc but thought i would share some screengrabs (flat/fullbright)
[ QUOTE ] Don't make a vague man with dante's hair and sword, if you want dmc's dante. Make dante. His arms, his torso, his legs, his feet, his face, etc. [/ QUOTE ] I don't really understand that, can you clarify?
Fun with cgfx. This is a multipurpose super slow shader I wrote to train myself. I might release it if anybody is interested (should be optimized first tough). Features Blurry cubemap reflection with, ramp shading, fresnel, thin surface translucence, emmissive, cubemap ambient etc
testing out a friend's fx-shaders with a wip-model of mine. micronormals (left), ao map-blending, sss-fake, multiple lightsources (right), etc. the eye shader rocks in motion. i'm not even using half of the features so far. the moustache is painted, tho.
You guys are making some awesome things. Reminds me I need to get my ass in gear. Been playing too much Gitaroo Man. (crazy fun super happy neat game ^_________^ kekeke etc) Thinking of doing a redesign of the main character...
currently working on some leveltextures with mrd for dow. Because with proper textures you can make the game look two times better. note: each of them is just thrown togetherl so textures are often not very nicely put on the environment and are too bigg etc. sometimes.
working on making a new generic female jedi for the jka community, gonna be doing various hair/clothing styles. for now, could any of you help me with the head and anything you think i should change? (theres a full mouth in there btw, including teeth/tongue etc.)