I'd definitely look into creating some work samples to the best of your ability with whatever approach you feel most comfortable with and then seek out critique and mentorship from a senior artist (preferably in the studio you want to join) The resources from Amir Satvat in this topic,…
Oof, that went to the bone, haha. It is true, though. I can't really look at things I make and not think they're dogshit. But it really is true I have many faults; I'm painfully aware of the things I just don't know properly enough to do anything good with. Although, when I think that my whole life is like that, I start…
Its better to look at it as a bridge to cross when you come to it. Also this approach is something I've seen more in corporates since their focus is profitablity with high turn over to reduce cost. There's a lot of incentive to enterprise. Might interest you to read this post I shared with articles by Dennis Detwiller on…
I think the most cost and time efficient thing to do is to make models as good as you can and as often as you can bear, and gather as much feedback as you can (for free) from communities like this. Experienced professionals will give you in depth critiques for free! Some of those schools might give you a big leg up on…