@kanga I am using eevee for some of them , but cycles works pretty much the same apart from I feel the car shader looks nicer in Eevee The jeep and the small green car are done in Eevee, the blue Sportage with cycles I am Using a standard HDRI with either a sun or a largish area light, nothing fancy
so yeah it did work ok, the one subd level gives slightly less chunky effect.using weighted average for the edges did nt work too well as each edge has a slightly different weight ie averaged out - have to do it by angle+ making the required lines as hard edged - you get a nice clean panel line that wayAlso I make a vertex…
Ford Cortina MK1- This is my Grandads old car. They are worth £22,000 now So this is designed to be visible in mid distance. i could add a few more polys in the roof tbh currently around 14,000 tris took about 12 hours to make so far
^ Some great tips there "just wondering when you do subd do you try and make the polys mainly square so you don't get too many flow lines which are kind of superfluous ?like here I have a lot of rectangles flowing from front to back, should i try and square them all up, so there is consistency in the mesh ?" Well, only…
"so i figured out a similar method where i used the weighted normal techiniques, but combine it with subd level 1..." Yeah, did notice a difference using one of the WN methods you'd shared upthread, and since I'm going for close camera angle - distance in my King Tiger scene, without any intention to export out into a…
"I think its time to export one of these to Unity" Your Dad's Cortina looks massive, my older cousin had one back in the 70s when they were all the rage...could pull the birds no probs : ) Interested in the texturing workflow you'll implement for one of the models, if either PBR substances - blender or unity etc, once…