Working on design for a minotaur character. This is also part of ongoing general art design work. I want to try and get character iteration time down by like 50% so I need to look at some ways to get away from realism. The struggle is is that realism is pretty much the only style I ever enjoyed. The minotaur will be a boss…
thanks @NikhilR height will be like 2.5 ish meters but I may push it more. have to get model in game and see. I just start from "real" size and then exaggerate if it doesn't feel intimidating enough in the game. I always disliked in games when enemies are so enormous but the fact is, I want players to fear him so if making…
yeah that is something to think about that i hadn't got to yet. His silhouette should work well during his common locomotion and attack animations, and also communicate how he will move/attack. I hadn't got that deep in the character, more just thinking about art style in general, but I should probably back up and maybe do…
Here's a few unconventional minotaurs that I liked, Kai from kung fu panda Motaro minotaur version from Mortal Kombat A miniature from warhammer Berserk Anime - eh, similar to above, though I don't know if I should say the characters name since its major spoilers. I recommend watching the whole anime it might influence…
That looks awesome! The setting and mood really adds depth to the presentation of the minotaur. I especially like the shot of the character between its legs. You could try with the other silhouettes, though this one does look great as is. He's got a good arc going, and the head seems to be sized right Would he have a…
I think it also comes down to how the player will defeat him, since bow is the main weapon maybe evasion while pumping with arrows followed by a finisher with a blade. the little legs, chunky torso and head are good for charging attacks and solid punches, but a stocky pyramid like appearance might be good for stomping and…
FInished with the pitchdeck art. I ended up not using some of the illustrations I made. Should have actually built the slides first because once going through it, becomes much easier to understand it from the potential viewers perspective. then i updated plan on what art is needed. most the stuff I made will be used one…
can't spend to much time reviewing all the new things but like the 1st img & i feel like that belly/baseball dive hurts a lot even to look at sometimes, every-time i see it i say to myself that must hurt. :) i wouldn't know what to do for that atm but worth mentioning from an outsiders perspective. Cool to see it coming…
Okay finished this one and it took longer than all the others combined. had to come up with a new workflow and style. for this one i wanted to hand paint a lot with the gorgon character - e.g. not relying on just overpainting some photobashed stuff as much. But then it becoems a problem if I cannot paint to same quality as…