@Fabi_G Yeah for now I only use minimum time to block in the animations and not doing any polish. There are no transitions at all so its a bit janky. But playing feels smooth and responsive so getting animations to fit will just be a process of iteration. But its only a single main character and I don't have any special…
Absolutely! I didnt want her to be naked so I made a basic tunic. Her outfit will be intrinsically tied to progression mechanics of the game, so I am waiting until I have that more dialed in before I commit to intensive art like that. A lot of the progression design I am still iterating on with paper planning. It's changed…
I've got two variants of the satyr blocked in. Keep in mind this is preproduction type of work - in addition to exploring basic theme and style for art, I am also developing the overall assembly line. I decided to add an additional satyr variant. I had a skirmisher and a charger, but I decided to add an archer as well.…
Okay, got some actual gameplay going on. Although I am just sticking to typical mythological creatures for the enemies, of which there is no shortage of concepts I could pull from, I wanted to wait until I've actually had a chance to fight them quite a bit before I consider how they might look. Now I have played quite a…
Project review: Getting close to six month review. I make a full review after completing my next milestone but a few short notes might be worth sharing here. In previous six months I have:* completed prototype, which tested out a few combat mechanics and discarded many ideas to focus on a focused ranged-only design *…
Updates - Level Blockout In the level blockout I've built from the Farms up to Streets Arena 3, which is about 30 minutes of gameplay, going from easy to moderate difficulty. I am pleased with the pacing now, it feels like what I would expect from the first level in a game. It is a pleasant level of challenge and feels…
Okay last time I posted my next plan on the agenda was to start refining the level geometry. However, I realized that I didn't feel confident enough about some of the gameplay to be ready to commit to making art. The ranged vs ranged combat I felt was pretty solid, but fighting pure melee enemies left a bit to be desired.…
Short update just since it has been awhile: I moved most of the major classes in the game to c++ so that it is easier to refactor into the future. I still prefer blueprints for speed but if you want to do something like move a bunch of delegates to a separate class it is a big problem to do that in blueprint. It took a…
https://www.youtube.com/watch?v=Lpx770Nnh58 Okay, here is mostly complete blockout of the level. Some portions are still pretty sparse, but I am content with each engagement, general difficulty and pacing, and overall flow of the level. The last section (the wooded path from agora to acropolis) is no combat and I might…
Okay reached a result with the hero that I'm happy with. I was feeling very low confidence about this but it only took half a day to get something I'm happy with. Face isn't exactly like the reference but I think it achieves the character that I wanted. She is attractive but not dainty / weak looking. Looks good with…