Hi there! After getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset and to help turn this industry around for the better. This Sketchbook will be dedicated to the project I'll be…
Most of last week was deliberating the look and function of mechs, and of their many nuances. For an example, I spent half a day writing down and comparing various methods of transporting the player character from the first level of the mech to the second, or if there should even be a second level. The internal & external…
Every time I think I'm ready for the next step, I see areas that can be improved upon. Especially so after adding polypaint, which revealed a lot of flaws. Waking up in the morning with fresh eyes and opening Zbrush for the first time of the day also really helps in revealing flaws. When you work on something for hours on…
It doesn't look like I did much last week, but I did a fair amount of research and experimentation with hair, and have ultimately landed on sort of this stylized hair. I was going to go with haircards, even making some custom zbrush brushes for it, but that led down a rabbit hole, and I've deemed it outside of the scope of…
I've decided on PBR instead of handpainted, as normal maps are required for certain height based terrain materials that I want in game. Aesthetics is determined by function, never the other way around. I went back and reworked the basemesh for better compatibility with PBR, as well as literally everything else; from UV…