I think I've mostly finalized how modular spidermech exteriors are assembled, and have lore explanations for how/what/why everything is built. Work was done on a biomechanical & neural interface covering that encapsulates the wooden interior frame. https://youtu.be/1zG4eE5v29E Have a great week!
I've decided on PBR instead of handpainted, as normal maps are required for certain height based terrain materials that I want in game. Aesthetics is determined by function, never the other way around. I went back and reworked the basemesh for better compatibility with PBR, as well as literally everything else; from UV…
I wanted to take a break from sculpting characters, so began work on the mechs. This is the smallest mech available; it has a 4x4x3m customizable living quarters, as well as a modular hull & weapons systems structure. A lot of thought was put into the size of mechs, as well as creating modular systems for both interior and…
Wasn't a very productive week, had stuff to do. Hopefully I can get more done this week. Changed the face because of two reasons; the first iteration has too many moving parts that I'd have to rig and animate. Secondly I don't think it was relatable enough. Have a great week!
Most of last week was deliberating the look and function of mechs, and of their many nuances. For an example, I spent half a day writing down and comparing various methods of transporting the player character from the first level of the mech to the second, or if there should even be a second level. The internal & external…
Props for your commitment! This is already a lot of work for a personal project. I definitely think you could do a stylised PBR thing but I kinda like the handpainted look you have in the earlier posts, it reminds me a bit of Valheim, just more detailed. It also works really well from a third person point of view but not…
Short on time today so no time to write a proper entry. Here's last week's progress -Improved face by gaining different perspectives by watching my streamed content (same method that PvP players use to git gud) as well as looking at the model on a different monitor. Anything you can do to get more perspectives & cover your…
I've migrated my master document from Google Docs to Obsidian. Documents alone wont cover what I need, which is a wiki. MediaWiki, my favourite wiki format that powers Elderscroll's UESP and PoE's wiki (and Wikipedia, of course!) is too technical for me at this point in time. I'll learn it when I'm ready. Here is what my…
Last week I started prototyping a new race and, more importantly, began designing a character creation interface. Mandibles open, revealing two sets of inner appendages, which I believe are called 'maxilla', but I'll be doing more research as well as cleaning up and optimizing the mesh over time. One of the more important…