naaaaah, considering how little time spend on personal projects, that thread will likely be tumbleweed county for the most part. atm i just put everything in real world scale, which i should have done from the beginning but zbrush isnt the best here... did a retopo for the head to have a clean mesh to work with and added a…
spent a lot of time messing with volume fog, got it working in VR ie steroscopic fog which is cool The problem with fog in cycles is that it appears in the mist pass whether you like it or not, so you could have invisible fog in the raw render and bring it back in in the composite by bringing in the mist pass, then add a…
Click this for all your H.S. designing needs, i've tried to do highpoly stuff in zbrush it takes a lot of getting used to so i do subd modeling which helps achieve the looks i am after perhaps look into it, he also does the handle you have here. @Ruz cool stuff, i am never in fog so i wouldn't know how it actually looks…