That's not really true though. AI bros who don't have visual skills will just pump out the same old stuff. Which may look great to the average person on an Instagram feed. But once you need specific results that work within the constraints of an actual game production context, their "skills" will never translate. When we…
I'd say FromSoftware is way more efficient than say, Ubisoft or Blizzard. They are making games cheaper and now starting to make sales like the bigger guys who were stuck in arms race. from an artist perspective I think their games have more value because it is largely the passion project of a single mind, rather than…
What jobs does it replace besides concept art though? I cannot get consistent enough results from it to produce basic icons for a survival game. Like, it's totally hit or miss what you get from it, which isn't very helpful doing a job on a schedule. I'd love to put it to good use, but I haven't been able to find much use…
I get paid pretty well in my country. I also get to make stuff that appears in games and I get to learn tons of cool stuff. It's not perfect by any means but this career is what helped me grow as a person. It's like college but I (mostly) learn things I like AND I get paid for it.
Thanks for sharing that. I've been putting it to pretty good use while prototyping a new game. Saves a lot of time and is allowing to test out ideas more quickly while getting a little closer to end-product feel.
I've seen controversies in American voice acting a few times where characters who were PoC were voiced by white people. In recent years, there's been efforts to replace those VAs with people matching the ethnicity of their characters, or at least closer than some random white person. That's not something I really agree…
Off-topic, but I really wish games would be less efficient in the parts that matter. Is open world design not the cancer that killed games? Going bigger means optimizing pipelines for throughput so multiple designers can work on the same map at once without conflict. There's no space for authorial intent anymore. It's…
This is my take on AI as well. Claims of "cheating" or denial of AI having any sort of value does nothing to help artists. (I still really want to see AI text and voice generation in games for NPCs though)
Usually, they just make the same games those first programmers made 25 years ago with tweaks around the edges. If you're shooting for novelty, there's really no escaping the fundamentals. Every game programmer today starts with GameMaker or the Unity asset store, but you don't get to join the Unreal Engine core team…