While I was implementing the new animations into my animation controller I had to resolve the undesired effect of my melee attack animations playing in the direction the hips were facing. Since my Forward-Left, Forward-Right, etc... animations were just the run Forward animation rotated 45-degrees in either direction I…
Phoenix995 thanks! Originally I was intending to do a UE4/PBR style project but once it became a solo project I didn't want to be tackling too many things all at once. Learning some basic C#/Unity was already a heavy enough challenge, lol.
Did some experimenting with some stylized flame VFX. Still playing around with a very raw visual style so resolution was intentionally reduced and I used no filtering. I've also been messing around with some lighting on the dungeon scene. Pretty dark so I'll continue to play with it to get the feel I'm after while not…
More tiling texture experiments. Still very WIP as I try to start putting a little scene together to see how the values work with each other. As one can see there are still a lot of adjustments to make but I definitely feel like I'm getting closer to the feel I'm going for. I need to start doing some lighting tests to see…
Thanks @teodar23, Darksiders is a big inspiration! As far as the environment goes, I'm approaching it using techniques I'm learning from analyzing World of Warcraft environments, and, to an extent, Darksiders minus the use of normal maps. My goal right now is to try and build enough assets to make an environment look full…
I think may you will have a problem in the future if you keep going in this way, the main character and the enemy have a too similar silhouette, from a normal distance read similar and I think that is a problem, mmm maybe you can fix it with colors but dk.. Overall looks really cool your models and design ^^
This is a really annoying issue I always seem to run into when importing FBX animations from Blender into Unity since there is usually a bit of a time gap in-between so I decided to write a post in order to remember how I solve it. (I need to start utilizing Export Presets...) The issue is jittery animations when using IK…