@MrOneTwoThank you. I fixed the bug when you save an image after a bake and continue baking. This was related to a path I was still setting in code but that didn't exist. It unlikned your image and as a result Blender reported issues with the image when accessing it afterwards. Currently merging the high poly's. For the…
@renderhjs One thing I do a lot in unwrapping is making sure a cylindrical UV Island's (think arms or legs) left and right (or bottom and top) seams line up, and it's a hassle. Can you think of a way to automate this, preferably with u/v clamping (so it only moves on the selected axis). Another problem I run into often is…
@Gazu It works correctly for me using both the Seams From Islands tool and Textools' UV Smoothing tool. I installed SavMartin's port from here by downloading the zip and installing it as an addon in RC3. No error messages and I could use it right away through the UV editor > right sidebar > Textools tab. If you can't get…
Because it's set to 'area', not 'angle'. Area-wise, they both cover the same amount of pixels. If you set it to 'Angle' you'll likely see an entirely different picture.
I used TexTools back in the day when it first came out for 3dsmax. It sped up my UV workflow a lot, thank you for the initial release, very inspiring! I've been looking at Blender the past couple of years too and decided to make the switch to blender last year. Seeing your effort creating TexTools deserves a very big…