I just released Volume 2 of ZBrush Masters, this time we get to follow Maarten Verhoeven through his Sculpting and rendering/presentation process. Video Preview & Download - https://www.artstation.com/artwork/v1DrzD
I just finished off the last of the additional renders for my ArtWar 2 project! Man she was fun to make! You can check out the full rez images on my Cubebrush project thread or here on Polycount.
So I started a game company almost three years ago with two friends, its called Midnight Hub, and now we are days away from releasing our first game: "Lake Ridden" a mystery, puzzle, story game. Wooooooo! :D - (think Myst/Ethan Carter) Its made in Unity, self published and we are five devs (2 artists 2 programmers and 1…
!!!CONCEPT NOT MY ME!!! Marmoset Viewer and more pictures here: https://www.artstation.com/artwork/8lwzW6 Thread going over progress and later breakdowns: https://polycount.com/discussion/206644/image-heavy-darksiders-2-axe-fan-art
Still refining the pose. It's been a little bit of 1 step forward, 2 steps back, but I think I am on track again. I have some WIP images in my thread, showing the pose changes over time.
Here's my final project for Hardsurface 1 class at Gnomon. I had always wanted to model a Borderlands 2 Loader from Lorin Wood's awesome concepts, and I hope I did his work and the game some justice.
hy guys, i want to share my latest personal project Sokolov from dishonored 2, still more learn about hair card thought, hope u like it, more image on my artstation https://www.artstation.com/artwork/2vPKB
Hey all-- I'm in the WIP stages of textures for my Death fan art piece. Here's my thread if folks have crit: https://polycount.com/discussion/203990/darksiders-2-death-real-time-model/p1?new=1 Thanks for looking
Spent a week modelling 1 stage of my Warframe Corpus project, I have 2 asset sets to go, both being week-long projects A collection of the week-long project asset set can be found here Artstation Warframe Corpus Project
i spent the last 2 days doing this, not sure if its good or bad, I shoved a smart material on it to get a result quicker. scultped in blender on top of a very basic low poly model I made from a real skull which did photogrammetry on.