@Larry Brian "Panda" Choi Hello people :-) This is not final version. I am still working on it. But, I would like to listen you people's opinion. There are some do-list here 1) I must carve Company's logo and text such as gun name, serial number, etc 2) I will add the "box" on the action slide that was damaged by merging…
@z0mbie Hello, nice to meet you. Would you please explain little bit more specific? English is not my first language ... Sorry. What's the meaning of "functional"? means bad? not good? So far I understood it means "real" not illusion from normal map. Am I right? What do you mean "edge does affect the shape of the asset" ?…
@Larry Brian "Panda" Choi EliasWick Sorry for late to upload today's work. I don't know why; however, substance painter (SP) always generated black normal map all the time. I just fixed the action slide part of N99 pistol few minutes ago. Actually, I modified my slide part in Maya. I removed and added some edges, but the…
@Larry Brian "Panda" Choi I have one good news and bad news The good news is that I fix the problem The bad news is that as you see the yellow circle, each parts has different value when I bake the maps. Actually, this is not the first time I try to merge two normal maps into one. But, I always failed. 1. Using Photoshop…
Thanks, for the kind words Ill try and explain to the best of my english :) Programs used are maya-xnormal-substance painter and marmoset for previewing/screenshots For the seams really go and read the threads in technical talk about normal maps, people there explained it much much better than i could Quick explanation…