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Author:
rfarencibia
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What are you working on? 2016
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Re: What are you working on? 2016
Reply by
dimav
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Jan 2016
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Modeled a desert eagle since I don't model modern weapons as much. Used Maya, Substance Painter, and Marmoset Toolbag.
Re: What are you working on? 2016
Reply by
billymcguffin
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Apr 2016
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Made the lowpoly for my gun: Thread here: http://polycount.com/discussion/161916/weapon-concept-8-gun-concept-by-pavel-proskurin
Re: What are you working on? 2016
Reply by
peanutheng
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Apr 2016
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model Another piece of my weapon collection, :) this is still a work in progress as i haven't added wear and tear but i'm getting there slowly :)
Re: What are you working on? 2016
Reply by
JamesMeader
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Jan 2016
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I was getting the old hardsurface weapon itch and decided to do a study based off Drakhas Oguzalp Donduren. Its been fun!
Re: What are you working on? 2016
Reply by
Bluestemos
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May 2016
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Currently hacking away at this weapon based on a concept by Brent Liu, the high poly's nearly done though it still needs some tweaking :smile:
Re: What are you working on? 2016
Reply by
FappaR
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Sep 2016
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Weapon mod for fallout 4 done! 24 different meshes to mix and combine. model Artstation Link (Loads of different combinations and ingame pictures)
Re: What are you working on? 2016
Reply by
laurenlehmann
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Jan 2016
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Modeled and textured the "Repulsor", a Ratchet and Clank weapon concepted by CreatureBox. I used 3DS Max and Quixel Suite 2. Reference: 3DO Renders:
Re: What are you working on? 2016
Reply by
mabden
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Nov 2016
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Sci-Fi Plasma Gun. more images https://www.artstation.com/artwork/4dK6Y original theme http://polycount.com/discussion/178886/sci-fi-weapon
Re: What are you working on? 2016
Reply by
james swanson
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Sep 2016
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Did a one day project to mess with presenting weapons with megascans/Marmoset 3. Knife is own design but inspired by many. View larger image here
Re: What are you working on? 2016
Reply by
Yogensya
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Jan 2016
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Here's a weapon I've been working on, based on Mad Max Fury Road, one of my favorite movies of 2015. More pics and 3D previews on ArtStation.
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