Since sketchfab embedding finally seems to work, I thought I'd post this retro sci-fi camera I've been working on to better my hard surface game. model
long time no post. just mucking around with zbrush stuff. rendered with MR - really hard to do the fibremesh hair but am getting the hang of it a bit - skin is Oren - Nayar- Blinn material
Early Access version of my second set of hard surface brushes is released, Final version will include 350+ alphas and 2 - 3 mini tutorials Download - https://www.artstation.com/artwork/rZO1G
Hi guys ! This is my latest hard surface environment made for the video game called ' Event[0]' You can see more here : https://www.behance.net/hiernauxnicolas I hope you enjoyed!
Hi guys here is my latest project called GAVRIIL Here is more highres shots https://www.artstation.com/artwork/3rGGD And hard surface kitbash from this project for free! https://gumroad.com/l/sVOXJ
Rez'd this old highpoly mesh for the hard surface challenge long time ago and finally created a lowpoly + texture for it. You can view hi-res and few other renders on my ArtStation page. Thanks~!
Trying to sort out foliage in my Dark Souls level. It is hard to get the look I want; (oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/0u/na0nno4zw2bb.jpg)
@Jbird that is a cool render. I've been trying learn more ZBrush for hard-surface. I went into Maya to Unwrap and clean up extra junk, but I'm happy with the learning that's happening. I plan on finishing it by the weekend.
@iamdevbiswas191 Looks pretty decent I'd just say that a few of your hard surface parts look fluffy on some spots! been experimenting some new bake methods on this chain, worked out pretty well :)