Working on mr. Randez aged face - crosspost to thread -> http://polycount.com/discussion/166857/wip-fan-art-ezio-ac-revelations#latest Details will be done on a head bust as my laptop gets down on its knees for the next subdivision level for the whole body.
Hello, I didn't want to show any Wip until later but i would like to share and know what you guys think of it so far. This is a marmoset render. face color texture is just an old file I slapped on for now. feedback pls
First time posting here, I am quite new to 3d modelling but the model turned out alright. This is my third 3d project, a game-ready machete: Based on Fiskars machete axe. Textures made using Quixel Suite 2. 1.6k Faces, 771 Verts.
I'm texturing this little old lady - just wanted to test Substance Painter for faces since I've only used it for other purposes before. Rendered in Marmoset Toolbag 2. Cheers :) (oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/hd/zacpbmup93an.jpg)
@blasto0341 - wow! love that face! the shouldpads look a little weird with that white highlight all over it though. Just wrapped up the highpoly for this guy! crits highly welcomed before I start the lowpoly If you have any. Thread: http://polycount.com/discussion/172679/stylized-ninja-character#latest
First time I show some stuff here, so I just hope I'm not gonna get burned D: Currently I'm working on Orgrim Doomhammer. Early stage sculpt, just rough blockings, but I couldn't control myself and put too much detail on the face at this point.
Character I'm working on. It's Silmeria from Valkyrie Profile 2: http://vignette1.wikia.nocookie.net/valkyrieprofile/images/0/02/Silmeriahigh.jpg/revision/latest?cb=20080416174259 Let me know what you think so far and how i should improve before I move into detailing the face and the rest of the armor
Tried to recreated an Oviraptor - Nemegtomaia, purely from bones, and comparing anatomical structure to modern equivalents. I usually draw dinos with other dinos as reference, but i can't trust that anymore. There are too many gaps in our knowledge about them, so i wanted not to reinforce other artistic licenses taken.…
Hey, here is a WIP for my Saito character. I decided to polish up the face area. The likeness of Iko Uwais is not 100% but I like how it looks so far. If you would like to see my progress on this character check out my thread: http://polycount.com/discussion/131625/twin-sketchbook? C&C is welcomed. Thanks.
There comes a time in ever boy's life when they decide to make a Matlock 1/6th scale action figure..... That time has come for me......... But I'm having the hardest time getting a likeness in his face. There are so many great likeness sculpts on here, I'd love some feedback. Here's my reference…