Made a new video. This time it's a timelapse - Dark Souls in UE4. Also if it helps a fellow polycounter, I used @"Jonas Ronnegard" brushes fairly extensively on the rock platform seen in the video. https://www.youtube.com/watch?v=4MoQEZGkQ9M&feature=youtu.be
Hey guys have recently finished this sculpture which will be turned into my second 9" collectible toy! I hope you guys dig it! She was designed in collaboration with my buddy deadman who absolutely rocks!! I hope to be able to make more of these!!
Hey polycount! it's been a lot since I last posted something in the waywo, so here comes an experiment i did with substance designer. Everything is fully procedural... kind of a happy accident i stumbled upon while making a rock cliff :D
Finally finished the Substance Designer Procedural Rock Material tutorials on Allegorithmic's YouTube channel. I am extremely happy with the result. I learned a ton of new techniques and am excited to start from scratch all over again! Outstanding art as always Polycount, I can't stop scrolling!
Hey guys, long time lurker, first time poster. This is a cliff texture I made in Substance Designer and am almost ready to call done. It has exposed parameters to adjust crevice rocks and coloration which I think is neat. If there's anything glaringly hideous about it please let me know. Rendered in Cycles by the way.
Hey folks! I am so so happy to reveal what I have been re-working for a little while. Growing up as a girl in the 80's was interesting to say the least. Based on the Ranch Scene from The Last of Us I decided to create a room with a punk rock girl growing up in a small town kind of vibe. The Clash and the Ramones but with…
didn"t plan to do so but I ended up doing a one subst a day here (getting plenty of OFF time at work): You can check high res on my artstation, by the way I'm really looking for feedback and tips for the future! thanks a lot https://www.artstation.com/artwork/5bx0J @"Erik Rading" It totally rocks man!!!
so much awesome work here!she's looking stunning! @FUTURE-FICTIONgreat rock textures @ANTONIONEVES !loving the face on your Sophie girl @DAEW i don't think my Alice shots went through last time i tried posting here, so here is the 3d view (hopes this works): model gif process: a few more shots on ArtStation
Fallout 4 Arcade Machine (High Poly) - https://www.artstation.com/artwork/LZX0A Done with my High Poly Arcade Machine! Given that I have the beginnings of high poly modelling in MODO, I may start creating some natural assets (Rocks, Trees, Flora/Foliage) The Witcher 3 has kinda inspired me to see what I can attempt on…
I'm learning a lot with this Substance, I think I will submit it to Substance Share when it's done although it's not optimized for real-time you'd have to bake textures before. It's a ground substance but you can control the size/color/numbers of pebbles, the color of the ground and the roughness, the size/color/numbers of…