Hi Guys! Here you have a Free Pack of 4 realistic Bark Tile Textures based on Photogrammetry meshes I have been working on. Use or modify them as you please! More HQ Screens and Dowload Link (Gumroad): www.artstation.com/p/q6R3D Content: - 4 x 4096/2048 TIFFs/JPGs Tileable PBR Textures (Albedo, Normal, AO, Spec, Gloss,…
A Father is preparing to build a tree house for his son. This scene was rendered in Unreal 4. View Sketchfab 3D models here - https://www.artstation.com/artwork/QRgz4
final for the character challenge, more screens on my artstation. based on concept by Concept 4 here - https://www.artstation.com/artwork/bard-s-tale-iv-bard
Started working on a cell shader in UE4, would love some feedback and feature requests on it! http://polycount.com/discussion/170480/cell-shading-in-unreal-engine-4#latest
Preview from my next Unreal Engine 4 technical tutorial... I'll dig into some procedural materials, utilizing the Noise node. https://www.youtube.com/watch?v=lahjDKQ9kKE
Here's a Liquid Shader I made recently in Unreal Engine 4. Find out how this shader works and download it free here! http://www.jacrossiter.com/liquid-shader/ B)
Hello! This was a work based in the Four Season Statues (spring), probably will be printed in 3D. This is the first of 4 statues. Highpoly modeled and rendered in Zbrush + Photoshop. More pics in my portfolio or artstation ^^
I made this small diorama using the assets that I had for my Unreal Engine 4 project. Marmoset Viewer is here if you want to play with it: https://www.artstation.com/artwork/mEz6d