Texturing my S&W R8. Still working on pbr values and grunge. Need to tone down the shininess of the handle. Here's the untextured, baked model in the viewer: http://mallorywikoff.com/stuff/357.html
EDIT: Somehow the Sketchfab viewer got separated, sorry about that Attempted to recreate a telescope I own as a PBR study - quite happy how it turned out but there's still lots of room for improvement :smile:
Quick WiP shot of the next character project I started. Doing an undead rogue based on the Deathmantle armor set. Doing another Stylized PBR character to get more comfortable with sunstance painter.
Personal work. The proposal was to create a bust of a fellow ogre, so that had a funny face. Practice texture and render PBR. For more views visit: https://chsjacinto.artstation.com/ Available for freelance, contract and full time employment.
Trying to take advantage of Unity Camera Image Effects, with particles, wateradvanced4 and PBR shading. (oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/20/nw7khxks7b74.png">
I revisited my 'lowpoly' Constitution Class with our latest pipeline techniques. 256x256 PBR Metalness with normals. It's 2k polys so it doesn't technically qualify for the other thread. Texture maps and sketchfab on my artstation page.
muddling my way thru ue4 and SP working on this Monster Hunter-inspired character. Any feedback (particularly on the mats)? Its still wip, but overall I'm trying to balance a stylized feel with the more high-realism aspects of using PBR.
Hi! This was a Fun Personal Project that I was working this month, a cute little sailor with various expressions, game ready character with PBR textures, modeled in Zbrush, Animated in Maya (rig + blendshapes), Rendered in Marmoset. For more images please go to my artstation. Hope you like!
Hi guys!! I'm creating a sci-fi modular kit for exterior and interior environments, almost all pieces share only one PBR material based on a 4K atlas texture. More info on artstation: https://www.artstation.com/artwork/l6mlz Here an example interior scene: