my personal preference lies with Maya but that's only because I have more experience with it, Max is still a superb program, I just think it's a little clunky. Bit off topic but is there still a legit way to get the older version of XSI before autodesk murdered it?
I like to think that there's being good at your software by circumventing all the quirks to soothe out a workflow and there's avoiding the things that make it crash to extract some productivity from it. Max is absolutely great with modeling and UVs and such but some of the simplest things make it crash. Thank god for…
I'm 100% sure that's not the case. I can't say for certain which person would be faster, and it's certainly possible that some types of objects are faster in Maya and some are faster than Max, but you're definitely not gonna get exactly the same results from two different programs.
901 is great. Granted I just had the trial of 801 before that. Yes every now and again 901 crashes. It really doesn't happen as often as everyone makes it out to be. Maya and 3DS Max crash at times too. It's not enough of a deterrent for me not to recommend MODO to somebody.
Dive, Thanks for detailed explanation )) I've got the point. i'll remeber to hit you for sure - if I decide to try this )) And as for "Max or Maya". When it comes to tell which software is better, I always see the same picture again and again. People quickly jump from "better software" to "better artist" and "with this…
Just wanted to drop in here and say that I totally agree that XSI is the king of modeling and the good news is that the same developers of XSI who made a lot of the really great tools that we all love are now developing Maya. If you notice 2016 extension to adds a lot of XSI style features. Including full symmetry across…
i've been playing with 2016 ext2 recently and saw that for some modelling tools they now have an eyesore floater that pops up in the view that strongly reminds me of the 3ds max caddies. any way to get this thing out of my sight for good and instead adjust stuff in the channelbox as per usual?
Max is way more powerful and organized than maya. Even blender is less frustrating to work with but since most companies only use maya you have to learn it. I've been using maya for about a year and I kinda got used to it but I'm willing to get rid of it any day.
Hey Nico, Could you tell me about some hard surface tools you find yourself using a lot in Max that Maya lacks? I love Maya. It's weird I know, but let me explain: I'm a hard surface modeler mainly. I use a 3d mouse. Wacom in the right, 3d mouse /buttons on the left. No Keyboard. Maya is really fast in the sense that it…
I've been using Maya since 2006, and still haven't found a reason to script anything on my own. There's so many great scripts out there for free, that do almost anything you could ever need. I'm curious what you mean when you say "the tiling isnt as good as in max".