I'm not a jerk! I simply don't like to be played by they're software with no support for 4 Months and than rubbed with megascans. This is my opinion about this and as far i'm reading around on the internet i'm not the only one thininkg so! After spending a lot of money "yeah for me it is a lot" i think i have the right to…
Hey Rikk, Yes, we were close to release almost two years ago. PBR fundamentally changed the game though. We deemed it such a massive industrial shift underway that I essentially needed to go back to the drawing board for the complete scan computation pipeline. Rewriting Megascans for physically based rendering aside from…
I talked to teddy yesterday for a few minutes, They finally settled down after a really intense week(+) of meetings and travel. He told me of some DDO bugs he manage to find and kill lately, we also discussed what kind of updates to release, as a first step we thought it would be kinda cool to show of some stuff from the…
Tungerz I sent you a PM Gabe asked if we could hold off Megascans until HL3 is out, so we won´t steal their thunder, Of course we agreed! Gheromo - Then we have 5 months and 2 weeks to prepare the announcement, I didn´t think people would have the patience to wait that long, thanks for proving me wrong! Final flight -…
Especially when the biggest part of the 20 "asstes" is almost similar. It looks amazing like a wrote before but a realstic price is more like 20 USD. I mean we are talking about 2 x 2K textures, which i guess are the same material and a few small rocks. So i even don't liketoi imagine what the price of tree set is...…
$1,000 for a commercial license to textures of this kind of quality would be a really good deal! (We are talking thousands of textures!) You do realise that most commercial software goes well beyond these kind of prices? There are many cheaper texture options out there, but absolutely none that have this kind of quality…
You should consider looking into something torrent-like to help reduce bandwidth costs. Bittorrent was made to help deal with transferring extremely large amounts of data, and it would really help you manage some of the bandwidth issues and costs. Perhaps some studios wouldn't want to have Bittorrent clients or similar…
Thanks Rikk for letting me know. Believe me, I share your frustration and hunger to release already. I get the strong feelings vented in this thread, these thoughts consume me 24/7. It's a constant tug of war, when dedicated to Megascans, which requires much traveling (we are curating scan data on 4 continents at all…
Alright, thank you for the clarification. Basically my rant was the result of my frustration through all this time, desperately waiting for those materials to come out. Every project I worked on in the past year and half, would have had enormous benefits from the Megascans textures, and I was constantly preaching out the…
Can't wait for this. I would like to see a game made with only assets from Megascans (which i think we might see at some point within 2015). Pricing sounds fair as well, unless it's like 100$ a month for that buffet subscription. Man i love buffets :) Another thing, is pricing going to differ a lot from which quality you…