Finished my entry for the Unity Community Art Challenge 4 "The Christmas Ornament" : [sketchfab]8a82a4163ba44b1b9daf16cbd6b04355[/sketchfab] Spyro Christmas Diorama - UCAC4 by teessider on Sketchfab
Recently finished working on this wyvern. Based on a concept of a friend of mine. Second shot is in Unity, rigged and all. My first semi succesful model that came out of zBrush.
Hi, I´m working in a character to unity asset store, when I finished the animations I will upload the model. I hope you like it https://youtu.be/AkxKsLqDoOA
Learning Unity through pong, going to wrap it up by this weekend I hope! I hope everyone kick's ass this year! Can't wait to see what everyone is up to!
Bah dude... every update is looking better and better. How is it working with the animation blending in Unity, I haven't had a need for it yet but it looks super powerful (the state graph etc.)
I am working on a asset that lets the user paint onto a object to add generated ivy on the surface. The asset works in Houdini and in Unity using the Houdini Engine. Futureplans are to include Unreal.
I believe with Unity 4.6's new UI system you can make HUD in perspective pretty easily. Also that ground "texture" (might not be actual texture?) seems to glitch.
Still working away on this 38 revolver. Started this quite a while ago. It's female head study in ZBrush. And I just finished this little game I made in Unity. <-- open the link to play
Finally did a decent render of a sword I've been working on for my portfolio. I haven't worked on any of maps on the low poly yet to work in Unity or Toolbag, but here's a basic render with wireframe: