Been working on this badboy for a while now. Started this to learn zbrush hard surface techniques. It's still WIP. What do you guys think? More images on: https://www.artstation.com/artist/felixb
Did a few tests last night and i def need to make the edges a bit more defined. also i will be removing the surface noise in the sculpt and using Substance for the micro and medium details.
a study I am doing to improve my hard surface and environment art skills here is trim sheet done by Paul Peppera Originally: http://www.peperaart.com/images/h4_05.jpg http://www.peperaart.com/
Thank you, man! It was basically using 3DScans from Surface Mimic and then building out of that. The process was pretty straightforward and the look development part does not take that long. The metal was way more challenging! Cheers!
A quick weekend project to get up to speed on doing hard surface stuff in Substance! [SKETCHFAB]de7eb41e5906428babd30a445291bcec[/SKETCHFAB] PS: The substance-to-sketchfab export process is freaking brilliant. Great job on that one guys!
a study I am doing to improve my hard surface and environment art skills here is trim sheet done by Paul Peppera Originally: http://www.peperaart.com/images/h4_05.jpg http://www.peperaart.com/
@Ave I like your Kobold, the surface details on the skin are looking really nice. I just realized that I never posted my finished image for Count Doom on here. Fixing that now.
How do you train hard surface modeling guys, max/zbrush you're just looking some mechanical parts from internet and model them after? Some anatomy - dynamesh from scratch
Messing around on this Halo5 concept by Albert Ng. I'm trying to learn hard surface techniques in ZBrush since I've never really tried it before. Still have quite a bit to learn on that front I think.
Hi, guys! I'm currently working on homework for Jama Jurabaev's Learnsquared course. This is my submission for hard surface and organic sculpting. I was mostly inspired by SOMA and Bioshock universe. Sculpting in 3D Coat, rendered in Marmoset