Hey Guys, I just installed it and the maya export tools and sadly when i hit the envelope, set up a name and export it, Maya crashes. i tried naming it envelope and envelope.fbx both with the same result. Your documentation overall is pretty limited to be honest. Which settings do you use on Maya export for instance? Do…
Interesting tool! I think the hesitation you'll meet introducing a tool in this market will probably come from two directions: - People/studios who bake in Maya/Max/xNormal/HandPlane, which are free, so you'll have to justify the cost. - People who have spent many hours and headaches to figure out a baking pipeline that…
I'm wondering the same thing. I'm trying to see if I can fit MightyBake into a Maya/Modo/Mari/Nuke/Redshift/RenderMan pipeline and workflow. I heard about it from some folks over in the Foundry Mari forums so wanted to give it a look. I want to avoid using Modo's bake system or Mari's conversion nodes to generate normals…
We've started using this at work, it's rad can't go back to any other baker now. It's kind of like when we made the switch from CrazyBump to Knald, just can't go back once you've used something better. My rave review below. The Maya workflow is incredible, can't speak for any other engines except Maya and Unreal 4 since…