Can you link lowpoly and highpoly meshes by name to prevent intersection baking errors? Like in some other baking solutions? For example with suffix _HP and _LP. Or does the closest search method work as well? (sorry haven't been able to test it yet). Can you bake HP material ID's to the lowpoly mesh? So when I set…
Ganjica 1. There was a bug for a while causing the low to be really slow, but if you just installed it that issue should be fixed. Although my low polies are much lower than yours so maybe I've just never tried it on anything that high poly for the low. Also make sure to close the uv editor before exporting low, this will…
@MichaelF I will look at the naming case where they are identical. It should work, I don't know why it doesn't. @BLUESTEMOS Another user reported a crash on OBJ's coming for packages other than ZBrush, like blender. If you are using FBX's, I haven't seen that before. Your system specs look good. I will be fixing the OBJ…
Hey i dunno how i didn't see this before hand. but how does one load multiple meshes into mightybake at once? neither shift + click in the explorer works, nor dragging a selection into the highpoly field I tried setting my scene up just like i would with substance designer and it just works meshname_low meshname_cage…
thanks for your efford! 1. zbrush polypaint is basically just vertexcolor :) we paint a lot in zbrush on stylized production. it almost entirely removes the need for painting in photoshop 2. i just exported some blocker planes, as fbx and i got no error report, but i can check again 3. yes if the file is there already i…
Hi Folks, MightyBake version 1.3.9 has just been released. You can download it from www.mightybake.com/demo. Just a quick note, this version requires you to respecify some of your presets options. I have made dramatic improvements to the preset system, but it's not backwards compatible. You will only have to do this once.…
Hey guys, Thanks for input. I'll try the Maya transfer maps and the other ideas this morning and get back to you. My suspision is that to get an accurate bake from Maya you'd turn on render time subdivision on your low mesh which would fix it .. but I'll try. I am using UDIMs yes .. this was what initially brought me to…
Hello, I just discovered MightyBake and i've to admit is CRAZY fast compared to everything else I used. I'm honestly laughing at the monitor while the buckets are rendered! I'm still struggling with some parts of the workflow and I've few questions: 1) When I export high, using the mightybake shelf in maya, timewise is as…
Hi Folks, Rob here to announce MightyBake 1.4.0. We now directly support Mikk tangents (and the unreal 4.7 version of them). You can download it from here. Release Notes for Version 1.4.0 - Mar 22 2015 (Feature) MIKK Tangent space support (Feature) Unreal 4.7 Tangent space support (flipped binormal MIKK) (Feature) Can now…
Wow! Thanks for the feedback! I'll get to work on some torture tests. We did many while we were developing to make sure it was faster than the other software. We'll put together some comparisons and post it back here. @Bek Our plan is to be the fastest with the cleanest results. If you find that any model or bake is slower…