Been playing around with this script today (it's been around a while) and if you have ever needed to fracture a mesh then this makes it painless. It's actually 3 scripts in one :poly121: Fracture Smart Triangulation Bake Locators to UV Download: http://mymodo.ru/sites/default/files/preset-file/8194/modollama_1.2.1.zip and…
I know this isn't the place for tech support, BUT ... I'm trying to use that collision script above in Modo 801 SP1 and whenever I try to generate anything more than simple box collision I get: Is there something I have to set in Modo config or whatever? EDIT : Also, I've searched and searched and I can't find a thread…
Apologies if this has been answered somewhere else, I'm just curious if there exists a script for modo that would allow me to: 1) export an item with a pivot set at a particular point 2) move that item to the origin 3)move that same item back to its location in my scene Basically allowing me to work anywhere within the…
Save this as a text file (give the text file a proper name and put it in your user scripts folder, then copy and paste it into your "run script" folder. #LXMacro# ?vertMap.new {} txuv false {0.78 0.78 0.78} 1.0 You can also create a new form and assign it to a HOT key. You can also just duplicate it if you have a specific…
To apply extensions to Slices. This is an updated version from Cristobal Vila, original version from modo user Takumi. In use: [vv]12790701[/vv] Download: http://www.etereaestudios.com/modoshare/eterea_takumi_sliceEx/SliceEx.zip Move the resulting folder to User Scripts folder.
Nothing too exciting but I just uploaded two small scripts — randrot (apply random rotation to selected items) and saferemove (remove selected edges, unless they are a UV boundary). You can download them here: http://benredmond.net/resources.html
Does anyone know if there's a script out there that will let me set a unfold constraint to only horizontal or vertical axis, similar to the options Maya has? It's incredibly time consuming to hand-straighten UVs of curved strips of geo to trim texture sheets without it.
my dear Repete (P Respondek), do you've tested your scripts on modo 801 , because it seems that they didn't work on this release. I got a Py error. I'm glad to sse that you like my improved Pipeline IO Menu ^^
I'll throw my little exploding kit script for modo into the mix. I've been using it all the time to be able to bake with explode morph maps. It's called Explosivo https://github.com/csprance/Explosivo https://www.youtube.com/watch?v=rXcz94eqZy4&feature=youtu.be
Looks like it's pointing at an old version of the OBJ loader preferences dialog command (these scripts were written for 501) and it now wants a units argument. Try swapping line 203 which should be lx.eval("!!loaderOptions.wf_OBJ false true") with lx.eval("!!loaderOptions.wf_OBJ false true Meters")