[size=+3]SP 1.3.4[/size] Known issues: [Baker] Matching by names doesn't work with OBJs exported from zBrush Changes: [Effects] Levels Clamp should be on by default to mimic "classic" levels [Layers] Change the minimum and maximum tilling in Fill action [Layers] Save and Restore the stack status [Bakers] AO Baker…
[size=+3]SP Beta 12[/size] Main Changes* Added: Eye dropper * Added: "Preserve stroke position" option added to mesh reimport for when the bounding box changes. * Updated: Normal map for Cymourai default mesh * Updated: Improve tool view interface (colors are wip) * Updated: Move the menu "Help->Settings" to…
Although I'm hugely appreciative of the lightning development of SP and the continued great improvements, I'm not sure the PS export is too useful. At first I thought it would be a live bridge with the ability to augment channels using PS tools(like adding details to NMs a-la NDO), or using traditional PS texturing…
SP 1.6.1 Fixes: * [Shelf] Metadata is written on the disk after each exit * [Tool] Material picker icon can stay displayed * [Tool] Material picker hide mouse cursor when painting at the same time * Crash when creating new export preset if current shelf doesn't exist * Crash when opening project if 2D view is visible
UDIM support! thank you, I am now very happy. These videos are fantastic and thank you for adding all the export functions to Maya Arnold, Unreal, Modo and so on. It will make going between projects a breeze. Allegorithmic's software is amazing, from now on it's going to be the go to software.…
SP 2.4.0 Changes : * [Shelf] New interface to browse ressources (tree-view, filters and so on) * [Shelf] Allow to save a search as a preset * [Shelf] Allow to create a new window from a preset * [Shelf] New interface for importing resources * [Shelf] Don't copy default allegorithmic shelf in Documents folder * [Shelf] New…
SP 2.5.0 Substance Painter 2.5 is here! Main new things to look for are Opacity Support for the brushes, Color Management, Text Input Support, Shader improvements, 8k baking and loads of new scripting capabilities. More info on these new features in our blogpost. And here goes one of the longest changelog in Substance…
I don't get the need of that Photoshop export feature, I'll not be able to see what I am doing inside of PS and DDO allows me to see the changes I have made to the document. I'd want to create my texture from scratch if I go PS way of texturing. Also there is no go back button :( If only we got PS brush support, that would…
SP 2.0.0 Added : - Iray renderer with view mode and screenshot export - Full screen mode - [Tool] New non destructive Smudge tool - [Tool] New non destructive Clone tool - Support for "Smart Masks" creation and usage - Support for Specular/Glossines PBR workflow (with new diffuse channel) - Chaining Substances (plug…