Novian I tend to create all my maps in TGA format and ID map without any antialiasing so that there are no random colors appearing due to smoothing from one color to another.
in my case, i'm looking to paint directly on the 3D model so i can create custom mask for example, making a striped style like tiger, if you see what i'm meaning :)
For a while now i've experienced some strange results when trying to use Project Presets to populate a project with materials from a previous project. Despite using the same colour ID's some attempts have resulted in completely empty projects, others have had just some of the materials come through. In addition to this I…
Thx guys for SUITE! Program works amaizing! Just 1 question. How I can create object space normal map after I edit my tangent space normal map in Ndo2?
@Eric Williams Hi! Thanks for the suggestions. I can't believe I didn't think of that before, I feel like an idiot for overlooking something so obvious. I did a bit of testing and yes, the same problem keeps happening in that it returns an error when trying to create a new project with an id map. However, creating a…
In order to expose the preset to the UI I had to go into: SUITE->script->presets->Project-> Then create an XML for Cryengine to expose it into the UI. You may want to update this at some point or it will never show up for any Cryengine users out there.
@final_fight - thank you for the files! @Gordon Robb - Welcome back! hope you had a nice holiday, I'm gonna have one of our artist create a cube for you and we'll go from there, just to see if we're on the same page :)
@Eric: Tired a simple shape (pretty much a box) and cannot find anyway for DDO to find the edges of it. A cavity map (created in Xnormal) had almost no effect, as I couldn't find any way for DDO to use a cavity map. Any ideas?
As described in the title: - Tried to create base from Mesh, Normal(Tangent), Normal(Object), ColourID and Ambient Occlusion maps. - Selected Unreal Engine 4 setting. - Attached error message occurs and crashes dDo progress at 40%. EDIT: Paid-for version.
Hi, New to the Quixel suite. After importing a .OBJ, setting the path and clicking Create Base im getting an 8800 error. It looks like when it gets to creating the mask.psd it gets hung up. Im using Quixel 1.3, windows 7 and photoshop cs6. Any advice on how I can fix this? Error8800: General Photoshop error occured. This…