@cDavidson and @Mant1k0re Tested on new Max 2016 trial install today (Sunday). Ran into the the same issue only to find that the FBX settings (by default on new install) within Max 2016 was causing the error. After changing the settings, and using the tool again to export, it imported into UE4 as expected. (Tested with…
Kyle, For a quick fix: Line 191 - change the entire line to: max select I'll include this in the next update sometime tomorrow. (Saturday) But I'll show you all the newest feature: I have added a new Quick Launch feature to allow the ability to launch four of your favorite applications right from the tool. Will allow to…
Some of you might remember FBXPort? I changed it a bit. FBXport2 What does it do? * It moves the currently selected object to 0, 0, 0. * It triangulates the mesh by adding a turn to poly modifier and sets the number of sides to 3 (if you have "tri?" checked on). * It forces the material name to match the object name (if…