Thanks for the awesome update. I have run into a bug I want to report: When converting normals to hard edge height maps with nDo2 in CS6 I get the error: And I have two feature requests. 1. Can you add the ability to create color masks from nDo2 files? Something as simple as, it takes all of your nDo2 Layers (Photoshop…
Can we paint our own masks, as an alternative to Dynamask and other than using material color id's? I'd really love to mask out a few selected areas only by hand, in cases when Dynamask is not the best way to go. Worried I'd mess up the Photoshop layer structure that dDo uses if I dig in there with my own masks, without…
You can add layers manually to the photoshop document. So say you want to add a sticker to a certain material, select that material in ddo and it'll select that layer group in the ps document (whatever map is active, say albedo). Then you can add your image, and the dropdown menu in ddo has a 'copy layer to all maps'…
Will the new DDO still retain editable mask functionality (adding a certain detail layer and then personalizing it with photoshop brushes and mask manipulation, and quickly copying the changes to all map types, definitely the current best feature of dDo.) Or will this be strictly apply material type and go? That's kinda…
I installed it over 1.0 in the default location as a patch. Also Photoshop cc 64 is installed in the default location. To me if I reduce the gloss setting it seems proper then. Noob Question : Does changing settings in 3DO actually causes changes in the maps or is it simply a viewer?? I will try a reinstall when I get to a…
@TimPogson - I believe you can fix this by resetting the photoshop Prefs. The easy way to do this is the hold ctrl+shift+alt when you launch photoshop. The problem I am having is that I can't select my material ID's in 3Do. I hold down 'c' and then shift+left click and it does nothing. I thought that it may be my material…
Hello everybody. I'm wondering wich way you correct (for example spec, gloss) after u export it and save as bitmap. The matter is that in preview window(skyshop) i see all so colorfull, bright and shiny, but after exporting final maps and putting in (for example in to Marmoset Toolbag2) the mesh loocks dull and faded. The…
Before now, I could not texture but with Ddo I feel like a pro. Only if textures will look great in unity has they do in 3DO, only then will I be completely happy with DDO. Again, DDO uses too much ram. I run it on a laptop with asgig of ram, rendering at 4K takes years to complete in DDo. Guys at Quixel should please make…
Just wanna check if I understand what this is: I imagine this uses a bunch of render passes like depth, normal, AO and a stencil to work. So I would essentially just take all of those render passes from a camera pointed at my high poly model (which doesn't necessarily have UVs) and get to work on a 2.5 version in…
Hi! i am trying the program and i have a question. I want to add some decal or something drawing by hand, there is some way to do it without create a material + mask? Like create a layer and have it into Quixel Suite, been able to modify all the maps (Albedo, Normal, Gloss...) from DDO. And, when i create a dirty material…