They have been and continue to put Maya as their top priority, colleges teach it, it gets the most (though very little) love from Autodesk. The whole argument they used for stopping development to XSI could apply to 3DS Max. They also want more people on a subscription plan, thus the end to upgrades post 2015. I dont think…
http://www.si-community.com/community/viewtopic.php?f=5&t=5607 You can still get it apparently. They're doing a terrible job of publicising this. Jill Ramsay is helping to communicate Autodesk's XSI wind down, so things are improving a bit. Her advice was also to check with your local distributor to see what their status…
ICE was extended into modelling under Autodesk but I think that was a continuation of a roadmap, rather than innovation under AD. The sad thing is, XSI was marketed as a companion app rather than a full DCC platform. It always appeared obvious that AD's stable was too full but I'd expected them to strip XSI clean and port…
Modo does have some rigging tools, they're not as advanced or as developed as Maya's, but considering what was added in the rigging department of Modo since the put rigging in couple of years ago, eventually, i think they will reach Maya's level. And on the subject of Epic using Maya, i remember during one of their twitch…
only starting to show...? ;) at least a max rewrite was rumoured several times throughout the last decade. after ballsing up the development of their 'next-gen' compositor toxik (now named composite and bundled with max and maya?) one would think that a rewrite of such complex applications is no easy deal for them. it…