Todays sculpt was completly done without reference since I have no proper internet at the moment :( Not happy especially with the mouth, but couldn't figure out what exactly is wrong (since no reference..)
If you guys don't find any major anatomical mistakes on that, I declare my first practice sculpt as finished. (hands, feets and head I will practice separately at first, because I REALLY suck at them). I guess the most important thing I learned on this sculpt are not the anatomical things, but the importance of good…
Sculpted the rest of the lion skeleton. A few bones are still blockouts, but overall everything is in place, will do muscles next. (Old version of the skull because I might have lost the latest version :( )
Had a lot of sculpting today, couldn't get anything to a point where it does not look too awkward. Started over 3 times, all in all spent almost 4 hours on this face, which I still don't like.. (I think it's by far not as good as yesterdays sculpt, and yesterday only took 2 hours) but anyway, just keep practising I guess.…
the green channel on your normal maps needs inverting. also, while the face textures are looking good, there is not enough sculpted detail to support the fidelity of the albedo. the face normals look very smoothed out, she needs tertiary detailing.
Rafael Grassetti is awesome, didn't knew he has tutorials, definetly have to take a look at these. Here's todays sculpt. I kinda like the front view, but side view seems a little off, just noticed that after rendering.
A very quick (30 minute-ish) dynamesh sketch of a skull. Created completly from imagination to test my current state of anatomy knowledge and spot areas which need improvement. Will probably have more time for sculpts the next weeks :)
Been working on the texturing of the skin, kinda happy with the direction it is currently going. Still need to sculpt skin and lip pores/details currently it is only a tileable skin texture + a normal created from the diffuse with ndo. Eyes are from the photorealistic rendering example.
Wow! Great improvement, tt's so cool to see from where you started and where you are right now. That iris... :o really dig it. Someday I might go back to see my first sculpts and publish them hahaha
Sorry for reviving this old thread of mine, but I thought I could just use this one instead of creating a new one. So after a long time of focusing more on environments and other things, I started doing some sculpting studys again and thought it would be nice to get some feedback. My first try was a full body male anatomy…