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Author:
andrewmelfi
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What Are You Working On? 2014 Edition
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Re: What Are You Working On? 2014 Edition
Reply by
tigerheart
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Sep 2014
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Stickies
I heard they are gonna make a new film, and I wanted to try the kind of high tech, hard surface armor...
Re: What Are You Working On? 2014 Edition
Reply by
Revel
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Sep 2014
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Update for my alternator rotor model, trying to messed around with modo's shader tree to create a procedural texture/ surface;
Re: What Are You Working On? 2014 Edition
Reply by
Optinium
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Aug 2014
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@Kend - That Catwoman is awesome, really inspiring :) Great work! Tonight's sculpt/comp some quick recycling and hard surface jazz :)
Re: What Are You Working On? 2014 Edition
Reply by
jhoythottle
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Aug 2014
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Tried doing hard surface in Zbrush for a change. There are still some pieces that are rough around the edges, but I'm liking the process so far.
Re: What Are You Working On? 2014 Edition
Reply by
leonano
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Nov 2014
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Hi guys Today I'm working on hard surface suit model (not texture). What do you think about? More stuff here
Re: What Are You Working On? 2014 Edition
Reply by
Ratchet
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Jan 2014
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Some Sculptris works : armor hard surface test using multiple objects, flatten, pinch etc ... Character based on space whale game art
Re: What Are You Working On? 2014 Edition
Reply by
Ojah
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Jan 2014
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Awesome work here! Been lurking way too long, hence time to post something. Used a concept by creaturebox for some hard surface and rigging practice.
Re: What Are You Working On? 2014 Edition
Reply by
kimmokaunela
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Nov 2014
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Crossposting! Starting to do some hard surface, sci-fi, robotics stuff :) So far I have base for some kind of futuristic machine gun.
Re: What Are You Working On? 2014 Edition
Reply by
LaurentiuN
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Jun 2014
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hi there, just wanted to practice with some hard surface and i did this... more images and C&C in this thread http://www.polycount.com/forum/showthread.php?t=136436 Thanks,
Re: What Are You Working On? 2014 Edition
Reply by
Polyjunky
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Nov 2014
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Awesome work last few pages. Just been trying out some hard surface work in Zbrush based on a Fightpunch sketch I saw a while back.
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