A little progress on my Substance/PBR journey. All the texturing is basic procedural stuff from substance designer using the default material filters. The great thing is you can modify the filter masks on a layer in photoshop ( put wear were you want it ect) import the layer in Designer , blend it with the mask and all…
http://stirlsr.blogspot.com.au/2014/01/destiny-duke-mk44.html Great fun making this. Might take it into Substance Designer and give it a go! Bought it a while back but haven't had a chance to use it. Edit: Welp, Substance isn't the fastest thing to use. Perhaps when (or if) I work on a game, but right now zBrush texturing…
Maaaaan ! This is the tool I've been waiting for. I want a 3DSMax version of it! :) ================================================== Still training on Substance Designer. (Concept by Jake Parker)