Alright this is my first post related to my own work here! I hope this is the right place to post haha.. Im not applying for arenanet simply because I still have alot to learn. This is one of the first characters i've modeled that i have gone so far with, and to say i am quite happy with it. Unfortunatly juggling school…
Sure! It's actually pretty simple - all you have to do is make a regular Standard material, put a Falloff material in the diffuse slot, and set the "Falloff Type" to "Shadow/Light". Then you stair-step the Mix-Curve like so: Then just set the Self-illum to 99%. To blend between your two textures, just drop them in the two…
My name is Alex Burback. I am currently working at SOE as a Senior Environment Artist on DC Universe Online. I decided to take one of our Wildstorm concept pieces of a LexCorp vehicle, and use it as an art study. I plan to start with traditional hard edge, Sub Division Modeling, for the base high resolution mesh. Once I…