that last page is ace :D @Glode loving the colours dude, look forward to seeing more progress :) @JordanW fantastic quality, sooo excited for UE4 @Fightpunch Great as usual :3
I am loving the lighting in UE4, I haven't gotten to play with IES profiles since I was working with Vray really on Gangstar, and then... never really ended up using them in the end.
Finished up my first UE4 environment. The Vimeo link has some footage showing off the vfx and vertex deformation. Learned a lot, now it's on to the next one :) https://vimeo.com/93279284
Awsome work everyone love it ! Here is the scene I'm working on, still a lot of things to do, lighting is not final and some texture are not done yet, but UE4 is so awsome ! Feedbacks are welcome :) [IMG][/img]
Jumping back on this guy again - some of you may remember it from when I started working on it aaaaaages ago. I'll be using him as a way to try the PBR thing on a whole character in UE4 or Toolbag.
I have a blockout from the Renwick Gallery in Washington. Some elements are still missing. I'll put it into UE4 as a next step. I tried to plan this as much as possible and make everything from modular pieces.
shamelessly crossposting from http://www.polycount.com/forum/showthread.php?t=129683 Making a new enviro in UE4, with textures from quixels megascan :) A romanesque/renaissance/fantasy mishmash :) More tex n pics in thread ^^
What this really needs... besides all the obvious things... is a Hologram projected from a ceiling mounted projector. I've been digging how using blueprints in UE4 can really help speed up the process on somethings.
LOVE the Carbine AlexCatMasterSupreme! Solid work! Had some fun working on a grass shader. UE4 does NOT like foliage at all. Here's a shameless plug to my WIP thread: http://www.polycount.com/forum/showthread.php?t=136344