I'm currently working on this, off a concept that I found on the internet called Argo_001. I would like some feedback on the model itself (it's not complete, but any feedback on it currently would be nice). I'd also appreciate it if somebody could push me in the right direction regarding hand-painted texturing! Thanks a…
OK this is the final thing I am posting related to Taric, I promise. =3 Threw him into Unreal 4 real quick for fun. Wanted to see what the normals and lighting would look like. Found out I should have pushed the sculpt on the cloak way more. Hope everyone had a happy holidays. =)
More progress on my vegetation studies. I'm aware of the lack of quality in the grass (got the technical workflow down at least, just need to iterate and polish) but I will be doing another push on it after the Hydrangea flowers are complete. I still got the whole green leaf / bush and stalk work to do for them but that…
Hey guys! The work this year has been absolutely amazing so far. I can't wait to see more! I finally mustered up the courage to post my first work I've done on polycount! This is my Student art contest I did for blizzard. I wish I had more time to push it further. :(
Hi All. My first post to the forum however I've been a lurker for quite some time. Some really awesome work on here! I have been working on this environment for a good while and think now is the time to show it. Concept was done by Mitchell Mohrhause although I have tried to push it that little bit further. Comments and…
Hi polycount! Long time no count! This is a head I'm working on based on a DIY scan using approx 30 photos from 1 camera while the model sat very still! The real-time head in toolbag is ~10k tris. Will add hair using gmh2 when I have pushed the skin shading a bit further. Must find the time to finish it!
first implementation of a door opening mechanic in my little game thingy positions are not synced perfectly, and the push at the end makes the arms look like they detach from the body, so I'll redo that part.. moving the head around a ton just to show that you can :) the player is locked in a position infront of the door…
mospheric: loving that shield, everything is so readable on it, really clean! Firecrash: before I even started reading the text the first thought was Skyrim. Great character! kernersvillan: I swear your scene looks like as if it's pre-rendered. Going to have to check your thread to see how far you'r pushing this. I have…
Crosspost Thank God for this tutorial! http://media-cache-ak0.pinimg.com/or...cf1b6ec149.jpg It's subtle, but I think it made the face look WAY better. Also fixed the subdermis map, it's supposed to actually have color (very red in this case). Does anyone else know how else I might be able tp push the face? And I got a…
Hey Ruz Thanks mister, yeah exactly that: here's a link to what MD spat out, after which I went into zbrush just to detail it and distress the hell out of it....I should push it further with some frays that will alpha nice but I'm too lazy :D…